Devlog 1
Playtesting and Feedback
Our main playtest was fairly rudimentary, with us not yet having Ethan’s p5.js script to manage the comic randomization, but otherwise went extremely well; our players mostly seemed to be enjoying the concept a lot. The main feedback we got involved the sense of urgency; unlike the final game, we left the timescale very open for the playtests, and there wasn’t a very clear distinction between the time spent finding images and the time spent voting on them. Players just kept looking for images for as long as they liked, and discussed them for a long time after each round too. This didn’t actually seem to make it less fun, but as a game definitely left it structureless, and if someone did hope to play it semi-competitively, it probably wouldn’t have functioned so well. So, based on this feedback, we added stricter timers, and tried to delineate the game into two distinct phases based around searching for images and voting.
Screenshot from playtest
Notes based around our playtesting.
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