First, the instruction page is clear to begin the game with. I enjoyed the distorted and random arrangement of the furniture. It definitely created frustration. The music, limitation of movement, and the lighting created tension and excitement. Well done with this!
The environment design and lighting are really great. The game is a high-polished adventure with a certain level of difficulty. I would reconsider and update the UI a bit to make it more adaptive and readable for players.
it was pretty hard at first (stuck in the web constantly haha) but I really love the gameplay ideas! And I agree with Dean that the game looks very polished. Maybe add more instruction/hints in the description to help players figure out the logic~
The design of the environment looks very finished and with the help of the short viewing distance, I can feel the spooky vibe of your scene. The grainy camera filter goes along with the theme very well.
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First, the instruction page is clear to begin the game with. I enjoyed the distorted and random arrangement of the furniture. It definitely created frustration. The music, limitation of movement, and the lighting created tension and excitement. Well done with this!
The environment design and lighting are really great. The game is a high-polished adventure with a certain level of difficulty. I would reconsider and update the UI a bit to make it more adaptive and readable for players.
it was pretty hard at first (stuck in the web constantly haha) but I really love the gameplay ideas! And I agree with Dean that the game looks very polished. Maybe add more instruction/hints in the description to help players figure out the logic~
-- Junru
The design of the environment looks very finished and with the help of the short viewing distance, I can feel the spooky vibe of your scene. The grainy camera filter goes along with the theme very well.
- Zhenyu (Dean)